#include "Camera.h"

Camera Camera::CamControl;

IntPtr2D Camera::GetPos()
{
	return Pos;
}

void Camera::Move(int X, int Y)
{
	Pos.X += X;
	Pos.Y += Y;
}

void Camera::SetPos(int X, int Y)
{
}

void Camera::SetTarget(int *X, int *Y)
{
}

Camera::Camera()
{
	Pos.Set(0,0);
	TargetPos->X = NULL;
	TargetPos->Y = NULL;
	TargetMode = TARGET_NORMAL;
}